ModelHolder3
**ICON** ModelHolder3 -- Means of placing non-player/non-enemy model (object created with
external modeler such as 3D Studio Max, LightWave, MilkShape, etc. and prepared for
Serious usage in Serious SKA Studio model assembly utility) into the world. See ModelHolder2,
above in Basuc Entities, for older similar entity for use with models prepared via the older Serious Modeler. As of the April 2002 v1.07 patch for Serious Sam - The Second Encounter, use of only Serious SKA Studio is recommended for the creation/usage of new models for Second Encounter and subsequent Serious Games (First Encounter only supports models from Serious Modeler).
until such time as this is written up, look at the ModelHolder2 discussion for generally related info
note from Seriously! forum on modelholder3 for ska models
http://dynamic3.gamespy.com/~serioussam/forums/showthread.php?s=&threadid=13748
by Armern
Hi, there is a new entity called modelholder3. There is no .ecl (class file) for it so you don't know it's there.
You can make a new file in SS\Classes\ Called something like ModelHolder3.ecl and in it you would put:
code:
Package: TFNM Bin\Entities.dll
Class: CModelHolder3
Then when you add it to the virtual tree, you'll probably get an error about some model missing.
So, make a new directory in Models\Editor called Ska\. In there place the files from the Axis directory from the SKAtools. Then drag it in the editor, and you have a modelholder with wich you can place SKAmodels in your map.
Happy mapping.
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